UI/UX & Product
From a Figma prototype to a production build without losing the intent, and interfaces for internal tools that people are required to use rather than choose.
Most of this comes out of ERTH.
Why Internal Software Needs Good UX
Internal tools get less design attention than public products, even though the people using them have no choice but to use them.
1 min read
Designing for Desktop and Mobile Before Development
Planning responsive behavior as part of the design phase, instead of leaving it as a problem for development to solve alone.
1 min read
Translating Figma Components Into Reusable Code
How design components in Figma map to reusable UI components in code, and where that mapping gets harder than it looks.
1 min read
From Figma Design to Production Website
What actually happens between a finished Figma design and a working, deployed website.
1 min read
Designing a Website in Figma Before Development
Why doing the design work in Figma first, rather than designing in the browser, changes how the build goes.
1 min read