Rukon
Topic

UI/UX & Product

From a Figma prototype to a production build without losing the intent, and interfaces for internal tools that people are required to use rather than choose.

Most of this comes out of ERTH.

  1. UI/UX & Product

    Why Internal Software Needs Good UX

    Internal tools get less design attention than public products, even though the people using them have no choice but to use them.

    1 min read

  2. UI/UX & Product

    Designing for Desktop and Mobile Before Development

    Planning responsive behavior as part of the design phase, instead of leaving it as a problem for development to solve alone.

    1 min read

  3. UI/UX & Product

    Translating Figma Components Into Reusable Code

    How design components in Figma map to reusable UI components in code, and where that mapping gets harder than it looks.

    1 min read

  4. UI/UX & Product

    From Figma Design to Production Website

    What actually happens between a finished Figma design and a working, deployed website.

    1 min read

  5. UI/UX & Product

    Designing a Website in Figma Before Development

    Why doing the design work in Figma first, rather than designing in the browser, changes how the build goes.

    1 min read